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One Planet

The Circular Economy

Subject Area
Sustainability
Estimated Classroom time
50 minutes
Difficulty
1 of 3 — Straightforward

What if waste wasn't waste, and everything we made could become something new?

Main Theme: Waste is not inevitable, it is a design failure. Once learners understand that nature has run a zero-waste system for billions of years, they begin to see our current linear model as a choice rather than a given.

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Session objectives

  • Explain why most waste is a design failure before it is a behaviour failure, and compare a linear, take-make-waste economy with a circular one.
  • Explain why old electronics are valuable, by comparing the metals in e-waste with those in raw ore.
  • Describe how decomposers run a zero-waste system in nature, and distinguish biological from technical nutrients to explain why products that mix them are so hard to deal with.
  • Rewrite the life story of an everyday object so that it stays useful for longer, through repair, reuse, resale or refurbishment.
  • Use evidence from the session to answer the big question: what if waste wasn't waste, and everything we made could become something new?

Misconceptions to watch for

  • People throw things away because they're careless.

    Most things are thrown away because of how they were designed: glued shut, impossible to open, or made of materials that can't be separated. Waste is a design failure before it is a behaviour failure.

  • Old phones and laptops are worthless.

    The metals inside old devices are often more concentrated than in raw ore. A million phones hold around 34kg of gold, 350kg of silver and 16 tonnes of copper.

If a student asks…

If it's biodegradable, can't I just throw it outside?
Not always. Materials fall into two groups: biological nutrients, which can safely return to the soil, and technical nutrients, which need to stay in the human-made loop. Many biodegradable plastics only break down in an industrial composter, and a technical material dropped in a field is just litter.

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Teacher Tips

Hook

  • Once they have chosen an object, ask "How would you repair it if it broke tomorrow?" Most learners can answer for a jumper and almost none can answer for anything with a battery in it. That gap is core to the entire session.
  • The reveal hands learners a ready-made excuse: it's the designers' fault, not mine. Expect it, and name it. Design shapes the choices available, it doesn't remove them, and the session ends by asking what they would design differently.

ITZA Pathways

  • The number that does the work in Pathway 1 is the comparison between a tonne of old phones and a tonne of ore. Once they have it, you could ask "Why aren't mining companies simply mining our bins?" The answer, that collecting and taking things apart costs more than digging, is the whole argument for designing products differently.
  • Pathway 2's decomposers are Session 1's clean-up crew in another costume. Try asking "What would a landfill look like if fungi ran it?" The answer, that there wouldn't be one, is the cleanest statement of circular thinking in the course.
  • Biological and technical nutrients is the idea the activity depends on and the one most likely to be clicked past. It's worth testing with something awkward: a leather shoe with a rubber sole and metal eyelets. Most objects are both kinds of nutrient glued together, which is precisely why they are so hard to deal with.

Classroom Activity

  • The first version of the story matters more than it looks. If a pair writes "it goes in the bin", the rewrite has nothing to push against. Ask for a first story that says where the object actually ends up and what happens to it there.
  • Rewrites reach for recycling because it's the familiar word. You can steer towards repair, resale, sharing and refurbishment. The best stories keep the object being itself for longer, rather than shredding it into a lower-grade version of itself.
  • The swap is where the assessment happens. Pairs spot the unrealistic step in someone else's story much faster than in their own, so give them something specific to answer rather than "what did you think", such as "Which step in this story would be hardest to make happen?"

Plenary

  • Part 2 asks them to redesign a product, and most will answer "make it from recycled plastic". You could push towards the design change that stops it becoming waste at all: parts that come apart, a battery you can replace, a standard screw instead of glue.
  • The exit route the hook opened up, that this is all the designers' problem, can come back here. The three Rs are in this session precisely because two of them are available to young people right now.
  • The lock-in is from Tom Szaky, an entrepreneur who founded the recycling company TerraCycle. It says waste is a human invention. It's a great line and very nearly true, and a sharp learner may find the exception. Nature has produced waste it couldn't process: coal exists because early trees fell and nothing had yet evolved to digest them, and the oxygen we breathe was originally a waste product that poisoned most life on Earth. It's worth allowing, because it makes the point sharper rather than weaker. Nature's loops aren't perfect, they are just very old.
Learner journal tip

If using the editable journal, it helps to have each learner make their own copy at the start of the course and save it somewhere easy to find again. Perhaps in a folder on their laptop or in their school drive. It carries across every session, so if the plenary runs short, they can finish Part 2 or the later sections at home without losing earlier reflections.

Extensions

Curriculum links

Science & Biology
Decomposers and decomposition, nutrient cycling, biological and technical nutrients, and circular systems in ecosystems.
Geography
Global e-waste flows, resource extraction and supply chains, human impact on developing nations, and sustainable resource management.
PSHE & Citizenship
Ethical consumption, the right to repair, environmental responsibility, and consumer behaviour as systemic change.
Numeracy
Comparing scale data on phone production and e-waste, and reasoning about concentration and value in ore against old devices.
Literacy
Justifying whether repair, reuse or recycling is the right response to a given product, and building a structured answer to the big question.

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